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This environment was created out of my curiosity on the process of converting a 3D asset into what could look like a realistic castle. I researched some photographs until a found one of the interior of the Gravensteen Castle, which I used as reference for this piece (hence the small lamps).
Researching the stone textures was fun. It was hard to find something like the photograph and when I did, I had to create a seamless version of it to use it repeatedly. Then I used some dirt decals to break a little the repetitive patterns.
Lastly, I wanted to include crepuscular rays in it but everything I tried didn't looked realistic based on the references that I gathered. Until one afternoon that I was walking towards my apartment with the sun hitting my face and paid attention to how the rays did looked like and even noticed the dust floating inside them. Thanks to that experience I managed to create realistic rays with a subtle touch of particles effect imitating the dust, which can be appreciated on the demo reel.